Kib's Legacy

"I'm not crazy.
Yes you are." - Me

Clue and ToDo List

  • Talk to Joe Catcher (and/or “Sam”-something)
  • If no success, talk to random sea-dogs about Henry’s Cabin
  • Cure Johnny
  • Ask Reaver about Carl “Charles” Sinster
  • Harold is having a bad day.
  • Grace Hopper is mother of Tim Hopper (Deceased boy)
  • Dogs can hear Shaggai Shan

Saturday, October 22nd, 1:00am

Johnny started a commotion, and woke everyone from their slumber. Douglas and Annie joined him at the bar for some whiskey coffee, while Mary went back to sleep.

After the quick drink, Harold, Johnny, Annie, and Douglas took off. Harold was leading them toward the site of a horrible murder. His severely inebriated state made it difficult for him to find anything. The bare sliver of moonlight made his task even more so.

Johnny caught sight of a pair of feet near a rubbish pile, and heard cat yowls from the area. He turned his lantern in the direction, and saw a body that had been mutilated. The lower body region and neck were covered in blood. Atop the body sat a pair of cats picking at the torn flesh. One took off when Annie and Douglas started talking at Johnny; the other ran away when Johnny swung his gun at it.

Annie immediately started to catalog the scene, trying to determine who he was and what had killed him. His pants had been pulled around his ankles. His genitals had been ripped off of his body. His chest appeared to have been ripped/shredded open. A huge chunk had been ripped out of his neck, and traces of lipstick were found on his collar area.

Harold hadn’t seen the murder, but he had seen the body. He took a seat to think for a minute—an action which made a squishing sound. When Harold looked at what he had sat on, he yelped, threw the item at Douglas, and ran off in a panic. Douglas was too slow to dodge the gory dick-and-balls as it sailed through the air. In his scramble to evade, Douglas dropped the whiskey.

Johnny brought Harold back while Douglas and Annie prepared the corpse to take it to the police station. They took it to the police station. There, the clerk suggested that he looked like the other man: a chunk missing from the neck and chest clawed open, but the other man hadn’t had his genitals removed.

Back at the Raven’s Head, Johnny set Harold to bed, but not before Harold downed another bottle of cheap whiskey. Then Johnny himself went to bed in the common room, too.

Annie went to sleep in the Sergeant’s office, in his chair. Douglas went home to sleep.

Time unknown

Johnny was awoken by WalterRat in the middle of the night. “I’m glad you took my toe, I didn’t mean to bite off so much of your toe.” He seemed concerned and frustrated that Johnny hadn’t done anything to try and find anything. “You want me to be like you, right? You don’t want to be a rat; but you do want to be like Sherman, right?” Johnny agreed that he wanted WalterRat to be like him, and that Johnny wanted to be like Sherman.

Thinking that that was suspicious, Johnny went to check on Sherman. His pounding on the door awoke Mary. He opened the door when noone answered, and Johnny saw that the shutters were open.

Mary attended to Harold, who was bloody and drunk. Johnny explained that he was probably duped by WalterRat, and Mary went back to sleep.

Time unknown

Annie was awakened by a cat yowling at her. She shooed it away and went back to sleep. Once asleep, she had a mythos-dream.

Saturday October 22, 10:00am

The Japanese woman and her bodyguards roused Mary, and started asking her about the condition of the bar. Mostly, Mary just gave her empty assurances that it would be repaired during the day.

Johnny and Harold woke up and the three of them tried to put the bar together.

10:00am Annie

Edward woke Annie up in her… ahem, his office. She wandered around town wondering where she can buy a dog.

10:00am Douglas

Douglas woke up just fine. He spent some time trying to find clothes that weren’t bloodstained.

11:00am Mary and Johnny

Johnny had gone from damage-control to “fix the bar” mode. Mary talked him into closing down so he could focus on NOT TURNING INTO A RAT.

He went to the maid’s room to leave a note for her. Then he went to check that Walter’s old room was still locked. It was, but he heard movement inside. When he opened the door, he saw a similar scene as when it was first investigated. The glassware on the side table was scattered; the bedding was ripped from the bed; the shutters were open; the giant rat sat on a pile of clothes and dug at the remains of a squirrel.

The rat turned to look at Johnny, squirrel jiblets falling out of his maw. “I’m not a rat!” The face of Sherman, twisted and deformed hissed at Johnny.

11:00am Annie

Annie found a street urchin to guide her to a dog-fighting ring, where she purchased a burly mastiff named Edison.

3:00pm Everyone

Douglas and Annie showed up at the bar shortly after 1:00pm. Johnny finished locking up the bar. A child showed up with a letter from Carl Sinster for Angus. It said he had met with a few people.

Just as they were about to leave to find Clinton Reaver and Joe Catcher, they were interrupted by Sergeant Edward. He said that his speech went well, the churches have agreed to hold the vigils, but word of the Buzzkills has spread. The attacks happen at night, so how are people supposed to congregate?

Johnny went off the deep end and smashed up some bottles while shouting “Get out! We’re closed!” So they did.

To find Clinton Reaver, the group headed to the Docks of Portchester. Carl Sinster had described Reaver as knowing some “sea dogs”, so hopefully finding them will lead to Reaver.

Near the docks, they found a worker that was willing to point them toward Reaver. He has a nice grocery.

Douglas engaged Reaver in a long conversation. Reaver mentioned that the dockworkers may know where Henry’s cabin is, since he was an old seadog too. He said Joe Catcher often hangs out at the Brewmaster Pub with his buddy “Sam”-something.

5:00pm

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Escape to the Caverns

A pair of fey were also tracking the cart, and thanks to their intervention, the ogre was defeated. The homonculus was clutching a satchel but otherwise not involved in defending the carts. When the satchel was taken from it, it let an earsplitting shreik and crumbled to dust.

Moments later, the slanted, driven snow whipped in the wind and a huge figure appeared. The mountainside grew dark in its presence, but its general features were easy to distinguish. As tall as four men, it was easy to see he had cracked-looking skin on his legs—veins of black lightning. White-furred animal skins were tied in place by long chains of silver and gold, and around his waist was a leather belt with cluster of human-sized swords hung like a jailer might hang a ring of keys. In contrast to the white fur and silver that was his clothing around the shoulder area, his beard and mustache were wiry and pitch black.

His eyebrows closed in a frown as he took in the scene: the elf moved to be between the Giant and Nymph, slaves and heroes scrambling around fallen carts. “You may not take back what I have taken,” his voice rumbled like a pipe-smoker with a cavern for a throat and boulders for a voice-box. “Learn this as I take your lives,” he finished, and after a sound like rocks cracking against ice, the Elf fell to his knees and then on his face in the snow.

The Nymph cried out in a moment of alarm before composing herself. “Is this what you want!?” she challenged, holding high the satchel that the homonculus had clutched. “Or would you rather have me?” As she finished the sentence, she fixed the Giant with a stare that caused him to gape, slack-jawed. In an instant she went from seductive to commanding. “Hurry to that tree!” she ordered all survivors, slave and hero alike. In a panic, most slaves ran down the slopes of the mountain, but the heroes and one slave hauled a cart of weapons toward the tree she had pointed at. She touched the bark and muttered some syllables and a hollow opened in the tree. She jumped through immediately, and the adventurers followed with the cart.

The passage was short and everyone felt squeezed on all sides with nothing to make traction on. Before another moment had passed, they were all expelled onto a dimly lit floor as if birthed there. As everyone was gathering their senses, the Nymph said, “I must get his body, stay.” and with that she tossed her satchel onto a nearby shelf and jumped into a clear pool.

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Crossing the Taanwood

The characters must travel to Equipoise and intercept a shipment of weapons.

The fastest way to Equipoise for an unladen group of travelers, is directly through the Taanwood. Another, easier but longer route exists for wagoneers, which winds Southeast before turning North.

The party soon runs into an Elvish messenger who conveys poor news. He is looking for the General Emissary Silarius of Taan. A great Giant wizard (named Stifle by the Elves, Coldblood by the Orcs, and Exileleadingtofreezingdeathandwewillspitonyou—or Grabubkub—by the Goblins.) is hosting war against the Elves in the Norther Taanwood. He has slain four military or spiritual leaders in as many weeks. General Silarius is needed by his people as their combat leaders run thin. Perhaps more concerning: Stifle seems to feature in the battles only long enough to crush the leaders, then he abandons his underlings to whatever fortune befalls them. He simply takes the leaders’ weapons as trophies and disappears.

The group resolve to continue their missions, since there doesn’t seem to be much they can do for the Elves. Crossing the Taanwood, they encounter several bands of Goblins and Orcs. In one instance, they free the Grapeseed Family who had a winery/distillery in the woods.

Finally, they arrive at the river which marks the base of the hill path to Equipoise. They find a party of Orcs ready with a ferry to carry a sizeable load up or down river. Cutting loose the ferries and routing the Orcs, the party moves up the hill pass and sets an ambush.

When a group of carts moved down the snowy path, the party sprang their ambush. In combat with well armed Orcs, an Ogre, and a Homonculus, Salmalen was slain.

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War is Stirring

Kib’s Keep had been in a state of peace for far to long. The present leader, Kyle Kib, is pressed by a concerning gathering of Orcs and Goblins within the Taanwood.

Why the Orcs are cooperating with eachother, let alone with the Goblins, is a mystery. What’s not a mystery is the threat they pose. Word has come in that a legion has managed to strike a deal with the Gnomes of Equipoise for a substantial amount of weapons—enough to equip a small army.

Equipoise is far enough away that a medium-sized troop could be ambushed and destroyed, and a large-sized troop would leave the Keep vulnerable for far too long, so Kyle decides to send a small group of saboteurs to intercept and either appropriate or destroy the weapon shipment.

Enter our heroes: Salmolin, Azelia, Khalen, and Joel’s Character.

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